- Replace traditional PowerPoint-based training sessions with interactive, immersive games to motivate and engage today's video-game-born learners.
- "Simulation and gaming allow the learner to retain 90% of the content, compared to 50% in viewing/listening and only 10% in reading." From Edgar Dale's Cone of Learning theory.
- To create an interactive game for short or specific training sessions for which the creation of a serious game is generally financially inaccessible.
- Have the ability to modify a game scenario at the last minute to accommodate a specific audience or unexpected demand.
- Not being dependent on the staff or the company that initially created the scenario, having the possibility of modifying it or making it evolve by oneself, without recourse to a computer scientist.
- Multiply the variations of a scenario to adapt it to different learner profiles.
- To allow sharing of scenario creations with other users, and even to make money from them by licensing them. Or, on the contrary, benefit from scenarios created and shared by other users or experts.
- Create multiplayer network games in just a few hours: turn-based or real-time, 2D or 3D!
- Use a tool that concentrates new multimedia, communicating and mobile technologies.
- Get a powerful tool at an affordable price, even for occasional use, by choosing the type of subscription best suited to your level of use.